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Grand Game Qualities

Qualities are the stats used to describe a faction. Each Quality is a relative subjective rating - it does not translate to an absolute quantity like "5,000 troops". There are five Qualities, and each Quality ranges from 1 to 6. A ranking of "3" is considered an "average" score. The descriptions of the rankings are based on the descriptions in the Reign Enchiridion.

As mentioned in the overview, a Quality does not follow a linear scale. In most cases, a lower Quality has no effect on a higher Quality. For instance, if a faction with a Treasure of 3 absorbs a faction with a Treasure of 2, the combined faction's Treasure remains a 3. The one exception is if two factions have the same Quality ranking - in that case, the combined ranking is increased by one (a Treasure 3 + Treasure 3 = Treasure 4).

Influence

Influence describes how much information a faction has, how well it can collect information, and how readily it can influence the opinions of others. Influence is pretty strongly tied to espionage and intelligence, for instance, but could conceivably describe a very persuasive faction, as well.

Ranking
1 - the faction is fairly self-absorbed, and does not really hold any sway with anyone.
2 - the faction occasionally catches a break, but it doesn't usually call the shots.
3 - the faction is a player on the international stage, and it can learn of important events in a timely fashion.
4 - the faction has good intelligence gathering, and it has a good understanding of the interrelationships between other factions.
5 - the faction has numerous sources of information that can be verified against one another, and there are many advisors or blackmailers to help influence others.
6 - "The walls have ears, the hills have eyes"

Might

Might is a measure of military power. It includes not only the sheer number of troops under the faction's control, but the quality of their training, equipment, and leadership, as well. A small, elite force may have the same Might rating as a larger, less organized horde.

Ranking
1 - A small, poorly equipped gaggle of soldiers.
2 - A force of untrained troops with adequate weapons, or trained troops with poor equipment.
3 - A large city guard, a small corps of elite troops, or a large mob of undisciplined troops.
4 - Good troops with excellent leadership.
5 - An experienced, powerful force
6 - Deadly veterans of many wars, well organized, with plenty of support and backup.,

Treasure

Treasure is a measure of both piles of coin as well as the fiscal infrastructure of the faction (how well the money is managed, accounted for, and distributed).

Ranking
1 - Extreme poverty - unhealthy livestock, diseased crops, empty treasury
2 - Struggling, and on the verge of collapse
3 - A settlement with areas of poverty and prosperity
4 - A prosperous region, with good fiscal management
5 - A wealthy region with deep financial reserves and a long record of success
6 - Wealthy to the point of opulence. Can bail out (or buy out) other factions with ease.

Territory

Territory is a measure of the land area of the faction, the size of the population, and the quality of both. Good croplands will net a higher territory than an equal-sized region of wastelands.

Ranking
1 - A village with farms, or a small town.
2 - A modest duchy or a town
3 - A small country
4 - A region in a large country, or a huge city
5 - A large country
6 - A vast country

Sovereignty

Sovereignty is a measure of the cohesion and loyalty of a faction. Having a powerful army and piles of coin means nothing if the peasants will turn on you at the slightest provocation.

Ranking
1 - Barely suppressed hatred.
2 - Grudging, unenthusiastic obedience.
3 - Middle of the road loyalty (they complain, but they go along with the rules)
4 - A high level of dedication.
5 - Even the peasants speak well of the nation, and promote it to foreigners.
6 - Total cultural unity - including xenophobia or condescension towards outsiders.